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Tag: commentary

Discovering the Shin Megami Tensei Universe – Catherine

Posted on August 9, 2021 by Malykris

I’ve been playing video games my entire life, so I’ve encountered a large variety of franchises. While not every game or series is perfect, there are some that have become a large part of my gaming identity. In this series of posts, I’d like to discuss my experience delving into the games and series that have greatly impacted my life, starting with the most recent one that’s come to capture my gaming heart – Shin Megami Tensei.

What’s funny about how I got into the Shin Megami Tensei series is that I didn’t start with the games the series is best known for, which are mainly comprised of JRPGs. It started with the very deep cut spin-off game called Catherine, a puzzle game that is about a man cheating on his girlfriend Katherine with a woman named Catherine. Looking back on the game now, I’ve come to realize how deeply Shin Megami Tensei runs through the blood of Catherine.

Aesthetically, playing Catherine was like playing a slice-of-life anime, except I was dictating the outcome of the story, of which there were eight possible endings. The variety of endings was common in Shin Megami Tensei games and Catherine was no exception. The game itself was a challenge to take on with it’s puzzle block climbing puzzles, challenging a teenage Malykris to his limits. I mastered techniques, constantly tried to find different ways to reach the top of the falling tower, and would revel in the success of surviving the nightmare the main character Vincent had gone through.

Returning to the Stray Sheep, the bar Vincent visits every night, was just the respite I needed before entering another nightmare. There was this calming feeling about taking the time to talk to both friends and patrons of the bar, listening to their problems, and helping them come to their own conclusions on how to live their life better. All of this was done to the sounds of smooth jazz, unlike the somewhat stressful orchestrated music of the nightmare sections.

I remember how much of a struggle it was to make it to the end. When I first finished the game, it was four in the morning and there was this feeling of relief. It was an experience that made me wonder if this is how Vincent felt after managing to survive the onslaught of a god.

In the nightmares, Vincent is asked questions about life, which mainly pertained to romantic life. While I was a terribly hopeless romantic at the time (and a bit now, admittedly), I never had a game ask me these definitive questions before. Whether I’d cheat if I could get away with it or whether I believe marriage was the end of life, it was all a new experience to me.

In Shin Megami Tensei games, the player is constantly brought to choose between law or chaos, peace or freedom. Catherine, in its own way, presented these ideas in the form of the women you choose, with the neutral option having you choose neither woman. These concepts help shape the endings of the game, showing where my choices had led me and allowed me to reflect on whether or not I was okay with the ending I got. At the time, I was quite satisfied with the ending I got as I felt more inclined to be faithful to who I was with, which would be Catherine’s version of the law endings. That satisfaction I felt was a reflection of how I was so focused on romance and how much I wanted to be a good partner to someone, despite not having anyone to be romantic with.

In the grand scale of things, Catherine was my first taste of what’s to come. I look back fondly on my time spent with the game. From mastering the Inazuma technique to playing Rapunzel, from trying to balance Vincent’s love life to leading him towards a brighter future, I enjoyed the experience this game brought me and I wish I could do it all over again without a memory of it. From time to time, I will play the song that plays in the Stray Sheep named “Also Sprach Brooks”, to sit in the calmness of the moment, especially after a long day of work.

On a final note, I’d like to briefly describe a small philosophy I have about games. The experience of a game can leave quite an impact on a person. When a game leaves such an impact, be it big or small, an exchange occurs between the player and the game. What the player takes is the experience of playing the game, having been changed by the journey they had completed. In exchange, the player leaves a piece of themselves in the game, which is who they were when they started the game.

The reason I wanted to touch upon this philosophy is because I want to share with you what I took from each game I’ve played. I think with every game that’s left an impact on me, there’s a metaphorical room that holds representations of what I’ve taken from every game. So with every game I talk about that’s had an impact on me, I will indicate an item that represents the piece of the game I took with me and have placed inside my room.

For Catherine, despite the fact I do not drink alcohol, I took with me a small glass of whisky with ice in it. Whenever I imagine myself holding that glass, it makes me think of the Stray Sheep and sitting at peace. I then think about Vincent’s last words in the true freedom ending of the game, which hits harder for me as I grow older.

“Why live a life without doing what you want? That’s just a recipe for a life of misery…”

– Vincent Brooks
Posted in CommentaryTagged Catherine, commentary, Metaphorical Room, Shin Megami Tensei

Why I Love Old Video Games

Posted on August 4, 2021 by Malykris

I love old video games. There’s something magical about playing these games in their original format. I have to preface this by saying that when I mean old, I mean the era of Nintendo 64 and prior. The games of arcade cabinets, the SNES, the NES, the Commodore 64, and so forth – all of them have a magic to them that some developers attempt to recapture today. I have to say as well that while this is about old games, the games of today are worthy of discussion.

The games of old were innovative of their time, but can be seen as limiting in today’s standards. Developers were crafting some of the greatest games of their time – A Link to the Past, Final Fantasy VI, Shin Megami Tensei 2, Megaman, Castlevania, and the list goes on. The developers breathed life into every pixel – life that has continued to persist for decades. So what is it about these games that makes me love them so much?

To be frank, much of my reasoning is nostalgia. I grew up playing some of these games and they left such an impression on my young mind. I didn’t just read about the heroic tales of Link, I was experiencing them for myself. I didn’t just go through the journey of the Warriors of Light, I guided them to the end of their quest. It’s hard for me not to be biased because they come from a time where I was innocent. I didn’t need to worry about the responsibilities of an adult. Taxes, bills, rent, a job – none of it was important as a child. What was important was defeating the foes on my television screen. And because I was terrible at games at a young age, like most children at the time, these villains were fearsome and powerful.

How these games ignited my imagination is why I believe these old games are great. With a book, you have only the words on the page to tell you what is happening. The reader must craft the world in their mind based on the words provided to them. With old games, the experience is better. You may hear the music, but it’s bit-crushed. You may see the world, but it’s all pixels. You may read the dialogue, but you cannot hear their voice. As a result of this, the player must fill in the gaps with their mind. The music becomes an orchestra. The world becomes detailed and vast. The voices fit to every character that speaks.

That imagination immersed me as a child and continues to do so. I became invested in the stories, I cared for the characters, I felt every emotion they felt. These games managed to capture my heart with the limitations of the past. It’s silly to call them limitations because at the time, it unlocked the means to create worlds and stories in more vibrant and powerful ways.

Today, I still play old games I never had the chance to play in the past and they capture me just as much as what I’ve played before. Maybe it’s the part of me that wants to continue discovering new adventures. Maybe it’s the part of me that yearns for the innocence of the past. But when it really comes down to it, it’s an undeniable fact – I love video games.

Posted in CommentaryTagged commentary, nostalgia, personal2 Comments

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